All about Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe. LibraryThing is a cataloging and social networking site for booklovers. A list of all Rank 1 Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of.

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An ancestor spirit or a fire-spirit grants this Gift. A mountain goat-spirit teaches this Gift.

This Gift lasts for one scene. The Get appears larger and more fearsome, commanding respect from peers and cowing his foes.

This Gift is taught by a Boar-spirit. All claw attacks do two additional dice of damage and are made at -1 difficulty for the rest of the scene. A mongoose-spirit teaches this Gift. Only one success is necessary to affect non-Garou and Garou of equal rank. For each success, the character receives one extra die on her soak roll. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm.

Tribebook:Get of Fenris (Revised)

This requires the expenditure of a Gnosis point; the effects last for a scene. The effects last for a day. Glorious Fist og Wotan. The player spends one Willpower point; his character may venris all wound penalties for the rest of the scene.

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For obvious reasons, this Gift can be used only once, most likely when the character is out of all other options. Only Get with at least one dot in the Ancestors Background may learn this Gift. For the rest of the scene, the Garou cannot fail any task involving Stamina.

For each successive turn she opts to maintain her grip, she makes a bite attack roll difficulty 3. A list of all Get of Fenris tribe Gifts for Werewolf: These ancestral heroes come to the aid of a Get only in times of great peril, and punish any Fenrir who attempts to call on them without need.

The player spends on Rage point, and the Ahroun ger a full turn sharpening her claws.

This Gfit has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints. Hand of Tyr Name changed to Pulse of the Prey in 20th Anniversary Edition If he knows anything about his prey, the character can track it down as rapidly as he can travel.

The number of wolves is equal to the number of points spent by the player. The player rolls Willpower difficulty 8. Werewolf Dice Roller How many dice do you want to Roll: Werewolf Dice Roller How many dice do you want to Roll: For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort to a defensive action.

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For every two successes, the Philodox recovers one point of Willpower up to her maximum. The Garou may not move until all foes have been defeated or have fled.

Get of Fenris Revised. This Gift lasts for one hour per success.

All Rank 1 Get of Fenris Gift | Werewolf: the Apocalypse – Wyrmfoe

This Gift allows a werewolf to heal fire damage as if it were bashing. For example, for a Rnak 1 Garou to affect a Rank 5 Garou would require eight successes not very likely. Like Sigurd, Get of Fenris with this Gift need not fear flame.

Fear is for cowards; Rage is for warriors. The effects last for a day.

Storm-spirits, which the Get call Sturms, teach this Gift.