Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.

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While I feel the authors sacrificed the adventure to create more of a Greyhawk sourcebook, I take my hat off to them, even as I note the adventure did suffer for that choice. But the nine prisoners remained. While a greyhaak of random encounter tables is provided if a DM desires to make the freyhawk to the appropriate levels more memorable, this feels as tacked on as it sounds.

No trivia or quizzes yet. ERGH only utilizes certain levels of the dungeons, some previously described in WGR1 and some new, and only describes those levels.

Expedition to the Ruins of Greyhawk – D&D Wiki

The authors simply chose not to use it for the development of the main adventure. Rachel rated it liked it Jul 23, The Expedition to the Ruins of Greyhawk adventure puts the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil – the half-fiend son of the demon lord Graz’zt and the evil archmage Iggwilv.

Afterward, Robilar, along with the archmage Rarybetrayed Mordenkainen and the Circle of Eight a committee of wizardsby killing the great wizards Tenser and Otilukeand leaving Bigby clinging to life. Doom revealed in the end as a Doombot, a robotic double of the real Doom, it takes something away from the fight. The six adventurers were no match for the enraged Iuz, who escaped certain death in the clutches of Bigby’s notorious crushing hand by plane shifting to the Abyss.

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Tuesday, 11th September, After using the artifact — a shard from a magic-infused obsidian formation called the Obelisk — to trap Iuz in a bid to gain true sentience as a living being, Iggwilv’s simulacrum sundered it into three pieces, which she has placed within three foreign planes in phase with the castle. The chapter also features notes on Castle Greyhawk’s upper ruins and the surrounding region. All of this page count could have been used to further the adventure, instead it comes off as filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure.

Expedition to the Ruins of Greyhawk

In fact, entire dungeon levels are left unmapped and the DM is encouraged to improvise their own encounters to fill in areas not covered by the game with their own content. At the culmination of his research, in the shadow of a dozen lost companions, Mordenkainen finally discovered Zagig’s Prison, an entire dungeon level designed to imprison nine demigods encountered by Zagig on his travels.

His body now travels expedktion sacred procession along the Western Road toward Greyhawk, drawing the cleric’s former companions from their sanctuaries and schemes to the city that urins bound them together in long-dead friendships and alliances. Mouse rated it really liked it Jan 25, Thanks for telling us about the problem. Rob rated greyhawm liked it Apr 23, Dragonlance deities Forgotten Realms deities Greyhawk deities.

Eric rated it really liked it Jan 25, Making matters still worse, if the PCs try to stop Iuz once he appears, Iuz will casually smack them down and then, uncharacteristically, let them live to go about their business unhurt. Shattered Lands Dark Sun: In the company of his apprentice Bigby, the fearless Lord Robilar, and the willful cleric Riggby, the wizard relentlessly explored the ruins of Zagig’s castle, charting its secrets and plundering its priceless treasures. As a Greyhawk book, it is superior.

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This late Greyhawk adventure was set late enough in the timeline to accommodate events from Living Greyhawk. For when Zagig departed Castle Greyhawk, he did so as a living god.

The false Iggwilv intends draw Iuz to the ruins of Castle Greyhawk, trap him in the God-Trap and siphon enough of his divine energy to facilitate her transformation into a living being – at which time she will become in all ways a duplicate of the real Iggwilv in tthe and power.

Vayne is not confident of success and, having failed Iuz twice before, fears for his life if the attack on Greyhawk is not successful.

Return to Book Page. Finishing the events outlined in this volume does not mean that the PCs have finished exploring Castle Greyhawk, however, because the dozens of dungeon levels and associated demiplanes of Zagig’s castle provide a limitless source of adventure well beyond the scope of a single book.

To see what your friends thought of this book, please sign up. The PCs discover that Vayne caztle a secret weapon against the Old One in the form of a simulacrum of Iggwilv, Iuz’s witch-queen mother. Friday, 3rd August, The adventure is set in the game’s World of Greyhawk campaign settingspecifically in and around Castle Greyhawk and its dungeons. The trio had come to stop the dangerous gambit, but arrived too late. Dark Alliance Baldur’s Gate: As Superman comic, bizarro world, caxtle this seems at first blush, when you think about it more, it works and it works well.