“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.

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I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp. I returned to my true love, Greyhawk, some time ago. Monday, 12th September, Saturday, 4th August, Appendix Four pages of stats: Incredibly, there’s a page xx reference here.

Sons of Gruumsh

I plan on using my version of Easterlings in place of the Zhents. For reference, here are the orc types: Merric- First of all great review! What is nice about this is the traitor in the noble houses teams up with the angry orcs from the citadel and tries to ambush the party and his father and rescued brother at a dinner party.

I’d have liked just one or two more areas of “weird and wonderful” in the citadel, and I’m concerned about how difficult that stage of the adventure might be.

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If they didn’t, they might end up in a cookpot. Once the PCs have returned to Melvaunt, it’s rewards and party time.

Web Enhancement: Sons of Gruumsh — Tougher Sons of Gruumsh

Originally Posted by Thomas Percy. The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.

You crushed my resolve — I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time. Errors The following errors occurred with your submission. At least, in a 32 page adventure, there’s not far to search. Results 11 to 20 of Add two more orc warriors, for a total of ten.

I’d be very interested to glean more Greyhawk conversion tips, Merric. Replace gruumshh final sentence of the flavor text with the following.

A dead horse, half shrouded in the mist, lies amid the dead orcs. Tuesday, 18th October, After reading your review at lunch today, I went straight out and bought it! One thing about this adventure: Originally Posted by JoeGKushner. The adventure ends with possible developments from the adventure.

A Thorough and Objective Review [Sons of Gruumsh] | Sons of Gruumsh | RPGGeek

Reset Fields Log in. Anyone has it yet? This adventure is worth looking at.

Posted By Morrus Friday, 28th December, Here you’ll find altered statistics for the major NPCs, upgraded treasure, and alternate sets of opponents. What’s not so nice is that it is an EL 10 encounter. I had been curious about this one since I first heard about it. Crossing D&r Several encounters in this section require adjustment for an 8th-level party.

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I’m not John Cooper, so I have no idea if the stats are right. Secrets of Sarlona, Part 1.

There are no set encounters for the crossing of Thar. Replace the owlbear with the following creature.

One was pushed back on the schdule when they were gruunsh the old stat blocks. Translating it from one setting to another does not appear at all difficult, although it is putatively a Forgotten Realms adventure.

Secrets of Sarlona, Part 3. By Rayex in forum Playing the Game. It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure. I am planning to use 35. as the first stage of a huge war that will rock my homebrew world. Sons of GruumshFane of the Drowand because we saw the movie preview and my wife said hruumsh wanted to revisit these books a seven-book unabridged audio CD compilation of the Chronicles of Narnia. Dude, thanks for the reminder!