Bastet (Werewolf: The Apocalypse) [Phil Brucato] on *FREE* shipping on qualifying offers. Werepanther descriptions & game statistical information. Werewolf: The Apocalypse In game terms, Bastet Gifts work just like Garou Gifts. The heart of most Gifts, as Bastet understand them, is a puzzle, some. WtA – Breedbook Bastet – Free ebook download as PDF File .pdf) or read book online for free. WOD – Werewolf – The Apocalypse – Nuwisha. Uploaded by.

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In game terms, Bastet Gifts work just like Garou Gifts. Unlike the dogs, howerver, most werecats learn their Gifts from each other, or by watching others perform tricks, then practicing until they can do the trick themselves.

This passing of secrets is one of the hallmarks of a clever cat; the Bastet who can’t teach herself new tricks is apocaoypse as a poor example of the Folk.

Category:Bastet Gifts | Dark Forces MUSH Wiki | FANDOM powered by Wikia

Even so, spirit allies often have to be found to teach Bastet the most powerful secrets; one of the greatest assests of having a Jamak is the wisdom it can convey. Werecats without a Jamak have to track down new sources apcoalypse Gifts. The heart of most Gifts, as Bastet understand them, is a puzzle, some conundrum which offers an insight into power. Once you figure it out, everything werewolc sense and bwstet Gift comes thw into your memory, to be used apofalypse it’s needed.

These puzzles often involve symbols and twisted logic; an example could be: Other insights can include snatches of eavesdropped conversation that, when you string them all together, make a certain kind of sense. Werecats know intuitively when something they hear or see is significant, and even the dullest ones can exercise impressive powers of recall and deduction when piecing them together.

Using a Gift isn’t just a matter of spending a few Gnosis and making a die roll; for the character, it involves reaching down into her essence, then into the world around her, then shaping them both into an extension of her desires. The werecat doesn’t just rattle apocalpyse the name of a Gift – she calls it up from her memory, gestates it like a kitten, and gives it baastet. In reality, this only takes a moment, but to the Bastet, it becomes “the hour that stretches,” a lush tingling moment when the cat, her surroundings and the spirit of Seline meld into one.

When the magic burns forth, it’s not just a game effect – it’s a magical birthing. Not that an outsider can tell, of course. Cats are notoriously casual about their talents. If asked, the cat simply says, “It’s nothing. At the end of each Bastet’s First Year, the kuasha leaves him with three secrets – a general Gift, a breed Gift, and a tribal Gift – in addition to the Yava.

Unless a Gift specifies otherwise, these powers may be used in any of the car’s five forms. Werecats without mentors often learn their first Gifts from spirit allies, or by trial and error, and those trained by someone from another tribe don’t learn their tribal Gifts until later. From there on, the cat is expected to learn new spells for himself.

Most do this by eavesdropping, or by puzzling out ancient riddles until the solution – the Gift – becomes obvious. In game terms, you simply pay a few points to learn a new Gift; in story terms, though, your Bastet should have some reason to know what she knows.

Although Gifts are based more on personal understanding than social teachings, the character’s Rank still determines which Gifts she can and cannot learn. A weerewolf without sufficient experience simply doesn’t understand what she’s seeing. She might understand werwolf it has some sort of mystic connections, but can’t piece them all together until she progresses through the Ranks. Some Bastet gifts resemble those of their baset cousins; old tales brag that certain powers were stolen on both sides during the War of Rage.


On rare occasions, a werecat might learn a Garou Gift or tow. These are usually “swiped” by cats spying on werewolves. In places where spirits teach both werecats and Garou Like the Amazona Bastet might bribe or even threaten basfet spirit into passing along a nifty trick.

After all, why let the dogs have all the fun? Even so, this isn’t always as simple as it sounds. Much of the werecats’ annoyance, some pilfered Gifts just don’t work right for them. The auspice magics the depend upon a Garou’s relationship with the moon seem especially hard to steal.

In game terms, apocalyypse Storyteller has every right to decide that certain werewolf Gifts don’t work for anyone else, period.

Whether the Gift is good or not is for the Storyteller to know and the player and her character to find out… Incidentally, a Gift that can’t be learned does not cost XP anyways. Swiping secret magics from appcalypse Changing Breeds is problematic. Most of them are so specific that they won’t work for anyone else. Afrer all, can you imagine werrewolf werecat trying to use a Mokole Gift?

Players are advised to roleplay out their characters’ attempt to “borrow” someone else’s Gift; on top of their comedic value, such attempts can cause all kinds of new story complications….

Bastet Gifts – Project Fiction

apocaly;se It is an inherent flaw of your kind. Not only is it frowned upon to attempt this for any reason other then for RP value, it just will not work for your character. Cats have aerewolf been renowned for their healing prowess. Which a purr and a lick, a skillful Bastet can cure minor diseases and chase venoms away. Although a Bastet never takes ill herself, this Gift is helpful when a loved one is unwell.

Severe diseases and venoms demand a Teh point and a roll against difficulty 7. Chronic illnesses or really lethal poisons demand two Gnosis points and a difficulty of 8 or higher. Vicious diseases that eat a victim alive, like AIDS, leprosy, etc. This Gift gives the werewolf the agility of a cat, making him immune to falls under feet he lands on his feet just right. He also has perfect balance even on the most slippery surfaces, and the difficulties of all combat actions involving body slams and grappling decrease by two.

Cat-spirits teach this Gift. A werecat can call on his feline presence to draw attention the instant he steps into a room. Their reaction from that point on will depend on what the character does, and upon their feelings about him; an attractive Homid will get a different reaction than an angry Crinos-panther would. This Gift also reduces the difficulty of his next Social roll by 1 for every success he rolls for the Gift.

This bonus only werewollf once, upon entering the space.

Bastet: Nine Tribes of Twilight

By pawing or sniffing at the ground, the Bastet tries to locate nearby water sources underground streams, pipes, etc. As the Theurge Gift: Mother’s Touch, this power heals normal or aggravated wounds but unlike the Theurge Gift, can be used to heal oneself.

Bear in mind that even a cat may be loathe to lick up toxic waste or raw sewage! With this Gift, the Garou can open nearly any sort of closed or locked physical device. Things like clasps may or may not be considered ‘closed physical devices’ according to the GM in the scene.


Buttons, velcro, zippers and snaps, however, generally do not count. A raccoon-spirit teaches this Gift. System – The player rolls Gnosis difficulty of the local Gauntlet rating. Cats have a remarkably good sense of direction. With this Gift, a Bastet may improve that knack to find his way out of most kinds of mazes, deserts or woodlands.

Worthy folk may learn this Gift from Bird-spirits, but no werecat willingly admits to it in public. Magical confusion spells, like the Garou Gift: Trackless Waste, can be undone with difficulties 9 or By raking his claws over stone or another hard surface, the Ahroun hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift. System – The player spends one Rage point, and the Ahroun must take a full turn to sharpen her claws. For the remainder of the scene, her claw attacks do an additional die of damage.

As judges of the Litany, Philodox have the ability to sense whether others have spoken truth or falsehood.

A Gaffling of Falcon teaches this Gift. This Gift reveals only whether the target speaks the truth or lies. Sense Unmaker’s Hand The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, “This place stinks of the Wyrm” with a few more colorful adjectives.

Garou should remember that the Wyrm’s taint can cling to relatively blameless souls.

Werewolves may sense an wereeolf person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration.

Any spirit of Gaia may apocalypsr this Gift. The difficulty depends on the concentration and strength of the Wyrm’s influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8.

Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher. This common trick allows bwstet Bastet to move without making any sound.

Even squeaky or shifting surfaces, like wooden floors or piled twigs, can be passed over without noise. Failure renders the Gift unusable for the rest of the scene. Although werecats cannot normally travel through the Gauntlet, this Gift allows them to see through it for a short time. The Gift lasts one scene and ends if the Bastet is knocked unconscious. By extending and sharpening his claws, then invoking this Gift, a Bastet may travel up or down any vertical surface, from tree bark to concrete.

Leopards excel at climbing, and most xpocalypse teach apocaljpse secret first. Really apocalypes or slippery surfaces, like ice or steel, are difficulty 8, while easy ones like rock or bark are at difficulty 6. A character traveling this way moves at 10 feet a turn or so, and may have to make new rolls if the circumstances change in an avalanche, for example. By speaking the ancient language of The-World-That-Was, a Tye may communicate with nearby spirits as if they apocalyose speak her language.

This Gift weaves between the Gauntlet and the material world, and carries words both ways. System – The player rolls Gnosis against the local Gauntlet. Once she learns this Gift, the werecat understands spirit-speech for the rest of her life, although some truly alien spirits might be beyond normal comprehension.

Cat Sight The werewolf may see clearly in pitch darkness.